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Directions to Iargail
Have you made your decision to battle the scourge and seek out Iargail? Seek no further...

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Survey
In their free time, Demons:

Plot world domination
Garden
Play WOW
Have day jobs
Think of new and interesting usages for knives
Watch soap operas
Update their Myspace



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Nocturne Online
 

the Living Role-playing Fantasy Saga

About Us


Nocturne is a Live Action Role Playing Game, (also referred to as a LARP) that runs out of Camp Allamuchy in Stanhope, New Jersey. A LARP can be thought of as a cross between a Renaissance Faire and a murder mystery party. Like a Renaissance Faire, there is an audience and an array of scripted characters. In a LARP, however, the audience gets even closer to the action. Donning medieval costumes and fantastic personas, players immerse themselves in the mythical land of Aeryn where an epic battle for the fate of the world has only just begun.

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Nocturne Online
 



***

Dragontide 508

Something sinister stirs in the heart of the clawing forests…

The world is a creature infinite in its own antiquity; heavy with the weight of epochs and eras. It is laden with a patience that measures the pace of continents. Many are the tales that are sung. Many are the legends of might and murder, triumph and treachery. But even all these many stories, these inescapable and oft told yarns spun by every people in every corner of every land, are but a single grain in the mighty desert of what has gone untold. Legion are the secrets that have been altogether forgotten. So great and many are the tales that are lost, that they can not be counted even against the thronging stars.

But a thing forgotten is not entirely faded from the world. For what we forget, has very often not forgotten us…

Something sinister stirs in the heart of the clawing forests…

And all through Iargail, there are signs…

The elements writhe. In the heart of the lake, little torrents of wind score the surface and angry whirling pools appear - wounds upon the flesh of the water. Fires are lit, and are quickly beaten down by the sudden lashing of wind and of rain. Lightening slithers down out of empty skies, squeezing at old trees until they burst into great gouts of flame.

Wolves dare the Black Spear and Raven Camps, pawing at the Ifrit fire, burning themselves obliviously. The Romani caravans find themselves standing guard against bears that watch from the fringes of the camp. They steal in like Harrow-starved hulks, grabbing for refuse and flesh, heedless of blades and torches.

At night the forest curses with the cries of powers both primal and primordial. Hunting birds are picked out of the sky by treacherous air currents. Stones sulk angrily, and caves fall in on dens and lairs, leaving frowning piles of broken rock and bone and fur. The profanity of the weeping, wailing, wild world makes sleeping difficult and dreams are filled with the gnashing of teeth and the scalding slaver of molten flame. Sleepless nights make tensions rise. The druids and the wardens can feel the anger of the world growing, gnawing through them. Petty resentments are magnified - little, easily dismissed complaints are hard now to overlook.

Something sinister stirs in the heart of the clawing forests……

Or so it may seem to those who know not its truest source. For there are tales too ancient to be remembered. And the rolling plain that is scored beyond all recognition may yet become the field where life may begin anew…
 
   
Nocturne Online
 



The Monk class is a new addition to the Eddar Pantheon of Light. This class will be open for play beginning with our first event in May. Read on to unlock the mysteries of Nocturne's newest profession!

***

MONKS

Let Cho Ren speak
For my soul is burdened with guilt

Let Cho Ren sing
For it is balm for my need

Let Cho Ren redeem
When at last my journey is done.


Greetings, and welcome to my Sanctum. You may wonder what it is that summons you to this place. Perhaps you seek answers to the mysteries of the world? Perhaps you have been lured by promises of riches or fame? No, it is none of these things. It is haram, the voice of guilt, which has brought you here. It burns in you as it burns in me. It is the voice of the God calling you to forgiveness. But redemption is not a blessing to be bestowed. It is a path that must be walked – a destination that must be earned. I wonder if you have the strength to see it through to its end? For there you will find a beginning.

There are shadows in your past. I can see them as clear as a star in the darkest part of the sky. There is tragedy and sorrow. Who were you - I wonder - before you came to me? Were you a thief who knifed innocents for meager coin? Perhaps you were a nobleman who let others starve so that your own table was ever full? Or maybe you were a parent who could not protect your own children? A soldier who betrayed his commander and his country? It is no matter now. From this point forward you will be made anew. You will eschew the trappings of the world that have brought you so low. You will put them by and you will conquer them. Your life as it was is done. It will never be the same again…

***


Monks are priests of Cho-Ren, the Eddar god of Redemption. Though deeply spiritual, Monks are nonetheless very competent warriors. Aided by the spiritual power of special prayers known as meditations, they flow easily from the serene to the deadly. A monk eschews all worldly possessions and does not carry weapons save the martial staff. However, their most dangerous weapons are their own bare hands which can be as effective as any sword or maul. Monks also do not wear armor, focusing on special disciplines that allow them to avoid injury altogether. Despite their great prowess on the battlefield, monks are not front line fighters and they excel when free to use their natural mobility to assault their foes from multiple flanks.

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Nocturne Online
 

Citizens of Artanna, people of Aeryn:

Five-hundred years years ago, the Sanctuary was created and our forebears were given a chance to salvage hope from the wreckage of the Scourge.

At last that Hope has come.

A Lorekeeper has gone to the Black Oak, Cerabril and there received a True Prophecy. Whether these words come from the gods or from some force more intrinsic to our survival, I cannot say.

But I do believe in the words...

(Read More...)
 
   
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The Next Moon...
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  Dragontide 18th - 20th, 508 A.S.
(Camp Wheeler - July 18 - 20 2008)



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